Graphics Software Engineer – 200564471 -Sunnyvale, California, United States

Apple

The Video Computer Vision org is a centralized applied research and engineering team responsible for developing real-time on-device Computer Vision and Machine Perception technologies across Apple products. We have contributed to the algorithms driving ARKit and FaceKit in the past and more recently to the new Apple Vision Pro and Spatial Computing. With us, you will be working on ground breaking technology by developing new methods and algorithms deployed on a global scale. We are looking for a hard-working and versatile Graphics SW engineer, curious about solving new real-world problems and excited to join a team of fast paced and pragmatic problem solvers that tackle challenges in the field by developing innovative technology.

Our projects thrive on your technical expertise and creativity. As part of our team you will be working on Apple’s most advanced algorithms.

• Implement and productize state of the art rendering methods.

• Iterate and refine your prototypes with cross-functional feedback from technology and design groups.

• Present your demos at internal events and start influencing Apple’s product roadmap.

C/C++ programming skills.Knowledge of the software graphics pipeline and its application to computer graphics and / or ML.Experience with graphics rendering algorithms.Relevant coursework/projects in Computer Graphics or Computer Architecture.B.S. degree and minimum of 3 years of relevant experience.

 

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