GPU, Graphics and Displays group (GGD) provides the media, Display and graphics software foundation across all of Apple’s innovative products, from iPhone, iPad, Mac, to Apple TV, iTunes, and Mac OS X, as well as Apple’s professional and consumer applications from Final Cut and Aperture to iLife and iWork. GGD drives Apple’s media experiences with core technologies such as Metal, QuickTime, OpenGL, OpenCL, Core Audio, Quartz Composer, Core Video, Core Animation, and more.
The Graphics Acceleration Software team within GGD delivers the software for GPU, display, power-management, content-protection, and other technologies for Apple’s existing and future iOS and macOS products. We are looking for an outstanding, driven, detail-oriented and dedicated engineer to join the team. The successful candidate will be a high-energy problem solver with a passion for excellence and quality and a track record for getting the job done. We are looking for people who are excellent colleagues to collaborate with and who also work well on individual assignments.
Excellent programming skills and knowledge of C/C++Development experience on Unix, Linux or Mac OSExcellent software design, problem solving and debugging skillsExperience using and implementing general operating system concepts and strong kernel-mode device driver development skillsExperience with systems engineering or low-level hardware & firmware/ driver programming