Sr. Software Engineer, Linux Software Platforms, Graphics – PALO ALTO, California

Tesla

What to Expect

Tesla’s Software Platforms team provides the foundation on which the in-vehicle user experience is built. We build the Software Platform (kernel, bootchain, drivers, and lower level userspace platform services) for our innovative Infotainment hardware. This includes high resolution touch displays, high-definition audio, Bluetooth/WIFI/cellular connectivity, USB, cameras, all connected to high performance multi-core processors and GPUs. Our software is based on Linux, GNU toolchain, buildroot, and other open-source projects, delivering the security, capability, and performance demanded by our user experience. As part of this team, you would be focused on the graphics stack for existing and next generation Infotainment products. 

What You’ll Do
Profile and optimize the graphics framework used by Application Developers
Identify and execute on opportunities to improve stability and performance within the graphic stack
Use existing available hardware in innovative ways to solve problems
Integrate software components into a fully functional software system
Write well structured, testable, efficient, and maintainable code
Build and deploy software tools, processes and metrics
Board bringup and hardware design validation 
What You’ll Bring
Significant software/firmware development experience in production
Significant Embedded Linux  experience in production
Excellent C/C++ coding skills
Strong Linux Kernel fundamentals
Experience with Linux graphics technologies (X, wayland, mesa3d, dri/drm drivers)
Degree in Computer Science, Computer Engineering, or equivalent experience
Contributions to the Linux Kernel or other open source projects, preferred
Experience with RTOS or bare-metal embedded development, preferred
Experience with Graphics APIs (Vulkan, OpenGL, EGL), preferred

PALO ALTO, California

Full time

Job Overview